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  1. #1
    Senior Member
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    Aug 2004
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    Language-intensive crafts/games?

    I'm teaching Mandarin summer school and I'm trying to think of how to make the experience more like summer camp and less like school and of course crafting came to mind. I've already got paper bags for Fandango puppets but once they're talking to each other to make them I know they'll say "gimme the scissors" instead of "qing ni gei wo jiandao" and that just sounds like a fight that's not worth it.

    Any language-rich activities or crafts you can recommend would be most appreciated. We've already got Chinese versions of red light/green light, mother may I, and duck duck grey duck (yeah, goose) but I'm sure there's more ideas out there.

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  3. #2
    Senior Member
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    Dec 2004
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    282
    I'd play the kids' version of "Cranium"- "Cariboo"? Both L and R brain, but very language intensive.

    DS#2 is playing Boogle at his summer reading program, and even enjoying it.

    dicovery.com has a link to make word searches/puzzles/crosswords.

    What about reading plays aloud?

    Small group hangman? Make each a different puzzle. But they have to ask in Mandarin!

  4. #3
    Senior Member
    Join Date
    Jun 2005
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    San Diego
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    179
    bessiemae has some great & fun ideas - I second all of those!


    I'm drawing a blank on crafts, but how about Scrabble for a game? The beauty of that game is that it can be for any level, becuse the words that are chosen are up to the players. Just make sure all are around the same skill level.

    If you don't want to involve spelling you could try "password" - like the old TV game show. One person has a secret word and tries to get the other teammate to guess it using other single words. And of course, there's always charades - people always seem to have a good time and laugh like crazy when they play charades!

  5. #4
    Senior Member
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    Dec 2019
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    141
    This attitude towards the production of games should lead to a decline in the consumption and sales of in-game content, since we remember that games use a free-to-play distribution model. In theory, someday this should lead to a glut of the market. But here we come across a paradox, as popularity is still growing. And this happens due to the mobilization of our life in general and devices in particular. Read more here https://fgfactory.com/service/concept-art

  6. #5
    Junior Member
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    Oct 2020
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    11
    Thank you for the information, I will accept it.


 

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